DESCRIPTION::
In the melting away long stretches of the Third Era of Tamriel, a detainee conceived on a specific day to indeterminate guardians was sent under watch, without clarification, to Morrowind, uninformed of the part he was to play in that country's history..."
In the opening true to life scene Azura discloses to the envisioning Nerevarine that they have been taken from the Imperial City's jail to Morrowind. Azura gives just a consolation, with no clarification regarding why you have been picked or notwithstanding for what precisely you've been picked. As this scene is playing out there are runes looking over faintly out of sight and as Azura completes the process of talking one line moves toward becoming readable."Many fall, however one remains."
The following voice heard is that of a concerned Dunmer detainee named Jiub who wakes you from the fantasy and requests your name. This is the place the character creation starts and the amusement opens up. Once liberated, the amusement world turns into an extraordinarily intelligent condition loaded with open doors for no particular reason and enterprise. Despite the fact that the principle journey fixates on the player being the Nerevarine of prescience, it is an open-assume style pretending diversion, which means you can do what you need and be who you wish. Slink the avenues as a deft hoodlum picking pockets and fencing sick gotten treasure, join the Mages Guild and ascend to the rank of Arch-Mage, be a professional killer stalking focuses in the shadows, turn into a respectable individual from one of the Great Houses, and even investigate "life" as a vampire or a werewolf.
System Requirements::
CPU: 500 MHz Intel Pentium III, Celeron, or AMD Athlon.
CPU SPEED: 500 MHz.
RAM: 256 MB.
OS: Windows ME/98/XP/2000.
VIDEO CARD: 32 MB Direct3D Compatible video card with 32-bit color support and DirectX 8.1.
FREE DISK SPACE: 1 GB.
File Size :: 1.5 GB
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